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Exhibition Design

50 Manga Chairs

50把漫画椅
米兰,意大利 · Milan, Italy  |  Nendo  |  2016-04-14
中文转述 · CN

漫画是一种具有高度平面性和抽象性的表达方式,由一系列线条构成。可以说,漫画深深植根于日本文化,其渊源可追溯至江户时代(公元1603-1868年)的浮世绘版画。这个由50把漫画椅组成的装置,是将漫画强烈的符号性特质应用于家具设计的成果。

漫画由单张纸上的连续画格组成,形成叙事序列。同样,50把标准椅子以网格排列,每把椅子都唤起一种故事感,并融入漫画的设计元素。例如,添加“对话框”或“效果线”来可视化声音或动作;或者将漫画中的情感符号如“汗滴”或“泪水”具象化,让人感受到故事和角色的存在。考虑到漫画的抽象性,设计有意避免了色彩和纹理等物理特征,转而采用完全镜面处理,镜面反射真实世界,创造出新的空间层次,正如漫画所做的那样。

English · EN

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Manga is a means of expression with a high degree of flatness and abstraction, and which is composed of a series of lines. We could say that manga comics are deeply rooted in Japanese culture, since they can be traced back to Ukiyoe prints developed during the Edo period (1603-1868 A.D.). This installation of 50 manga chairs is the result of adapting the strong symbolic nature of manga comics to furniture design.

Manga consist of a series of frames on a single sheet of paper that creates a sequence. Similarly, 50 standard chairs are lined up in a grid, each one conjures up a sense of story, and each with a design element from manga. For example, a “speech bubble” or “effect line” are added to visualize sound or action. Or emotional symbols from manga, like “sweat” or “tears”, are formed so that a sense of story and character can be felt. With the abstraction of manga comics in mind, physical aspects such as colour and texture are intentionally avoided as much as possible. Instead, a complete mirror finish is opted for, which generates new spatial layers as the mirror surface reflects the real world, just like manga does.

Furniture manufacturer for the residential sector, hotels and palaces

设计总结 · Summary

Nendo 的这组装置巧妙地将漫画的叙事语言转化为三维空间体验,其核心策略在于“抽象化”与“镜面反射”。设计团队没有直接复制漫画的视觉风格,而是提取了对话框、效果线、情感符号等核心元素,将它们作为家具的物理特征,从而在保持极简形态的同时,赋予每把椅子独特的叙事性。

材质与工艺方面,完全镜面抛光的选择堪称点睛之笔。镜面不仅消解了色彩与纹理的干扰,使观者聚焦于线条与形态,更通过反射周围环境,将真实空间与虚拟漫画世界叠加,营造出类似漫画的“平面化”与“二维感”——当观众站在椅子前,自己的形象与展厅环境被纳入镜中,仿佛成为漫画中的一帧。

从空间动线来看,椅子的网格排列模仿了漫画的分格布局,引导观众以线性方式穿梭其间,形成一种“阅读”体验。每把椅子都是一个独立的故事节点,而整体序列则构成完整的叙事流。这种布局策略将家具展示转化为沉浸式叙事空间,而非单纯的陈列。

可借鉴点:1)将文化符号抽象为设计语言,而非直接挪用;2)镜面材质作为空间界面,创造虚实叠加的层次感;3)网格排列的序列化体验,引导观众动线并强化叙事节奏。该装置证明了极简主义与叙事性可以共存,为零售空间中的产品展示提供了新思路。

Tags
Nendo漫画椅镜面装置叙事设计米兰设计周